Video games a part of life

In this month’s issue of GamePro (May 08 issue) there is a GamePro Poll towards the end of the magazine, asking how often gamers play the Wii.  The results were 33% play it less than other systems, 25% play it more than other systems, 10% play it the same as other systems and 32% don’t [...]

Let’s talk

In yesterday’s article, I talked about how the Internet is changing the way we play our games. I also talked about how Fable 2 is introducing a new, seamless co-op experience, on and offline.  However, Fable 2 is doing something else as well, something much more revolutionary. As Peter Molyneux announced at GDC last month, [...]

The problem with online connectivity for video games

In this generation of game consoles, it has become apparent that the Internet is the wave of the future when it comes to gaming. The Xbox helped to establish the idea of the connected console through its Xbox Live service and, although there may have been consoles before it that offered various connectivity options, none [...]

Why stop with Sonic and Solid Snake?

Super Smash Bros. Brawl has landed on the Wii and Nintendo fans across the country are rejoicing, and for good reason.  Brawl is chock full of Nintendo content, with virtually every Nintendo property in history being represented in some form.  However, beneath all of this, there is something bigger at hand.  Not only does Brawl [...]

Five reasons why the iPhone won’t compete with the DS and PSP

In yesterday’s article, I talked about the iPhone SDK and how it could revolutionize the handheld gaming industry. I went on to list five specific aspects of the iPhone which Nintendo and Sony should be worried about. Today, I am going to look at the other side of the story and list five reasons why [...]