Fake fireworks: Where do we draw the line?

You’ve probably heard by now that the fireworks display for the Beijing Opening Ceremony was fake, well at least some of it.  While there were indeed real fireworks going on in Beijing, the video that was being fed into the huge monitors inside the stadium itself, not to mention the video that was being broadcast to millions of people around the world, was not showing the same fireworks that were going off in Beijing.  The fireworks we saw were a combination of real fireworks and digital fireworks realized inside a computer, the culmination of a year-long project that the Chinese government stated was necessary due to two overriding factors.  First, they claimed that due to the haze of Beijing, it would be difficult to capture fireworks on film.  Second, they felt that it would be too dangerous for a helicopter pilot to get a good shot.  Now, while both of these claims may be true, it still begs the question, was the way they presented the fireworks the ethical thing to do?

After the fireworks, not only was it revealed that they were digitally created, but that the team behind the digital fireworks even added elements such as digital fog and a camera shake to make it look like the fireworks really were being shot by a camera crew in a helicopter.  What I find disconcerting is that millions of people were lied to.  Broadcasters marveled at how amazing the display was, statistics were put out as to how many fireworks were set off, everything was presented as if the fireworks were the real deal.

What I would like to know is how would it have been different if Beijing came out and openly stated it was using a digital display?  I believe it actually could have led to a positive outcome.  Think about it, Beijing could have said, “We are going to have the largest digital fireworks display the world has ever seen”.  It is certainly a novel idea and one that would have been remembered in the history of the Olympics.  Years later people could say, “I remember Beijing, it was the first host to incorporate digital fireworks into its opening ceremony”.  Granted, it may not pack the same punch as saying that thousands of fireworks were shot off, but at least it would be honest.  Now people will look back and say, “I remember Beijing, it tried to trick us into thinking the fireworks display during the opening ceremony was real, even though it was created digitally”.

Digital imagery is nothing new to the entertainment industry, but there is a major difference between going to see a movie, where we know digital effects will be used and watching the news where we expect to see what happened in real life. What will stop news agencies from “digitally enhancing” other things, such as earthquakes or hurricanes to make a more “compelling” story?  We are entering an era where reality is starting to converge with digital reality, but shouldn’t the media be expected to state what is real and what isn’t?  Shouldn’t there be ethical guidelines for what can and can’t be presented as “news”?  We’re used to seeing such phrases as “Reenactment, not real footage”, so how about “Digital enhancement, not entirely real footage”?

As digital imagery becomes even more prevalent in our lives, I’m sure these issues will start to surface even more and the calls for ethical guidelines will become even louder.  The Beijing fireworks were indeed a marvelous display, digital or not, but wouldn’t it be nice to have known that they were digital in the first place, to know that what we were seeing on TV didn’t actually happen in real life?  People can do amazing things with computers, but I think it’s time we as viewers have the right to know when we are watching something that is real and is presented as it was seen in our reality, not the reality of someone’s computer.

Super Mario Galaxy Review: A new Nintendo classic?

Princess Peach has been kidnapped again, but this time, Bowser has dragged the poor damsel into space for a Mario adventure like no other.  I must confess, when I first heard of Super Mario Galaxy’s premise, I was a bit nervous.  Would the radical change suit the platforming plumber?  Would we miss out on the expansive worlds of past Mario titles, instead relegated to tiny comets and space stations?  Luckily, the move to space works marvelously and my fears were quickly extinguished within the first few minutes.

The game starts off in the familiar Mushroom Kingdom, where Toads are taking part in a star festival that comes around once every 100 years.  As Mario makes his way to meet Peach in her castle, Bowser appears and tears the castle from the ground, ascending into space with Mario in tow.  As Mario attempts to reach Peach, he is violently cast off from the castle by a Magikoopa, awakening to find himself in the company of strange, star-like creatures known as Luma.  Just as in previous Mario titles, Super Mario Galaxy features a hub world, although instead of being a castle or a beautiful beach plaza, it’s an expansive space station run by a mysterious girl known as Rosalina and her Luma friends.  Furthermore, instead of jumping into paintings to go to a new world, you enter observatories on the space station, which send Mario flying off to different galaxies.  Early on, Rosalina entrusts Mario with a Luma (which resides under his cap) that grants him the useful ability to initiate a spin attack.  Thus enters the uniqueness of the game’s controls.

The Luma-enabled spin attack, which allows you not only to stun enemies, but also increase the height of your jumps, is performed by a quick shake of the Wii Remote.  Now, I know what you’re probably thinking, “Great, so is all Nintendo did to bring its most beloved franchise to the Wii was add waggle motion?”  I know this was a concern of mine when I first heard of the concept.  Thankfully, the new controls work extremely well.  Not once while I was playing did I find the new controls to be annoying, nor did my wrist ever get tired, even after playing for hours on end.  Another new element that is introduced is the concept of Star Bits.  Sprinkled throughout the various galaxies are small Star Bits that you collect by pointing your star pointer at, similar to the way you could control the on-screen fairy in The Legend of Zelda: Twilight Princess with the Wii Remote.  The Star Bits have two main purposes in the game.  First and foremost, they act as food for hungry Lumas who, once they have been fed, will open up new locations for you visit.  The second purpose is that the Star Bits can be shot at unsuspecting enemies to stun them, and can even destroy oncoming projectiles, such as cannon balls.  It is even possible to make the camera go first-person and enter a quasi-FPS mode as you target enemies with your star pointer and send Star Bits flying in their direction.  While the spin attack and Star Bits work very well with the Wii Remote, that’s not all Super Mario Galaxy has to offer when it comes to the remote.

There are two special uses for the Wii Remote, outside of the usual ones, such as the spin attack and Star Bit collection.  The first lets you take control of a manta ray by pointing the Wii Remote at the screen and twisting it left and right to turn.  The second finds Mario on top of a glass ball and the only way to move him is to hold the Wii Remote upright, like a flight stick, and push it forward, back, left and right.  I absolutely loved the way the Wii Remote was incorporated into the glass ball controls, but must admit that I was not so pleased with the manta ray’s.  Twisting the Wii Remote to turn just didn’t feel natural enough to me.  I would have much rather held the Wii Remote horizontal like a steering wheel, or even just used the nunchuck’s analog stick, rather than the twisting motions required of the Wii Remote.  Nevertheless, the manta ray controls do work, albeit, not as smoothly as I would have liked.

One of the reasons I was so impressed with Galaxy was how well it took advantage of the Wii.  First and foremost, Galaxy is a very, very, pretty game, perhaps the best-looking on Wii thus far.  From the excellent lighting and bright colors, to the amazing detail (especially fur), Galaxy oozes graphical charm.  Galaxy also features amazing music.  The gameplay and music meld so nicely that I honestly can’t imagine having one with another.  Blasting off into space with the Galaxy theme song playing in the background invokes a sense of wonder that I have rarely experience in a game.  Simply put, Galaxy’s soundtrack will be remembered as one of Nintendo’s best.  Creating an even heightened sense of immersion is the game’s implementation of the Wii Remote’s speaker.  Certain actions, such as shooting Star Bits, will cause the speaker to elicit short, satisfying sounds that really help to tie the experience together and which, although could be easily produced from your TV’s speakers, sound much better coming out of the Wii Remote.  With the exception of the manta ray controls, the Wii Remote is extremely well-implemented.  The controls never feel forced or tacked on and although many, if not all of the actions performed by the remote could be accomplished with simple button presses, I would never want to use buttons because the motion controls just feel so good.  For example, throwing a turtle shell with a quick flick of the remote just feels right, it’s simple and it works.  The controls compliment the traditional Mario style better than I ever could have imagined.  Galaxy also makes great use of gravity, as you might expect.  It definitely takes a little getting used to (you may feel slightly sick to your stomach early on), but once you master the gravity of the small spherical worlds, the game sets you up for some truly unique experiences.  Performing a long jump on one side of a world and ending up on the other side thanks to the gentle pull of gravity is just a neat sight to behold.  However, don’t get caught into thinking the gravity is merely for show.  On several occasions, you will be challenged to use gravity to your advantage in order to solve a variety of puzzles.  The inclusion of such gravity-based puzzles is certainly a welcome addition to the Mario franchise and builds nicely off of the previously established concepts of exploration and acrobatic finesse.

Despite the game’s incredible graphics, unique controls and innovative use of gravity, there was one thing, above all else, that stood out to me and that is imagination, specifically, the way in which the designers were able to exploit their imaginations and, in turn, stimulate the imagination of players.  Simply put, Super Mario Galaxy is a fun gun.  I can’t remember the last time I had so much fun just running around and exploring in a video game.  In fact, the last time was probably with Super Mario 64.  One of the reasons space lends itself so well to the Mario franchise is that it always players to have a wide variety of experiences.  From playing on top of a giant cake, to exploring a haunted mansion, to floating between space junk, to diving beneath the waves and exploring a secret lagoon, Galaxy has you covered.  However, it’s not just the galaxies themselves, it’s the way you’re able to explore them.  All Mario games are known for their power-ups and Galaxy is certainly no exception.  You’ll be able to turn into a bee, a ghost, and become a human spring, as well as witness the triumphant return of the famous fire flower.  As you can see, Galaxy is littered with imaginative power-ups.  To give you an idea of just how deep this game really is, I’ll present I short example.  In a later galaxy in the game, you are able to ice skate, yes, ice skate, around various parts of the stage.  To start skating you simply shake the Wii Remote, and Mario starts effortlessly gliding across the frozen landscape.  However, it doesn’t stop there.  You can actually perform various moves, such as twirling in the air and doing a quick backwards reversal and launching yourself up even higher.  I was so impressed how smooth the experience was that I actually stopped progressing through the level and just spent a few minutes skating around.  You can even turn into Ice Mario and proceed to skate on water.  It’s the little things like this that make Galaxy such an appealing game.  Like Super Mario 64, I found myself revisiting my favorite galaxies, just so I could have fun running around.

So, is there anything wrong with this game?  To tell you the truth, there is very little I have to complain about.  Outside of the manta ray controls, which I have already mentioned, there are only a few gripes I have.  The first is that, at times, the camera can be a nuisance.  You are granted limited control over the camera (you can center it and pan left and right), but there are certain times when that control is not available.  In general, the automatic camera does an excellent job, but sometimes, and the key word is sometimes, I found myself running towards the camera, or left in an awkward position where I had no way to see where I was going.  However, these instances were few and far between.  Another gripe is the difficulty.  The first half of the game is quite easy while, luckily, later portions of the game become more challenging.  However, I didn’t really notice the lack of difficulty early on because I was having too much fun.  It is also worth mentioning that, as is usual for Nintendo, Galaxy’s voice work is kept to a bare minimum.  I personally felt that the few places where voice is used actually made the dialogue more meaningful, but it bears mentioning nonetheless.

Super Mario Galaxy is the Super Mario 64 for a new generation.  It takes all the concepts introduced by previous titles, polishes them, adds some new elements to the mix, and comes out brimming with fun and innovative gameplay.  If you own a Wii, there is no question about it; this game belongs in your library.  Whether it’s the graphical charm, the simple and intuitive gameplay, or the fun and uplifting music, Super Mario Galaxy can be appreciated by anyone.  Every so often, a title comes along that breaks the mold, that challenges what we think can be done with a video game.  Super Mario Galaxy is one such title.

Take control of your Mac

If you’re like me, you want your computer to be fast.  However, no matter how much RAM you have or how fast your processor is, there are some things that you just can’t speed up, well, at least with hardware.  Think of it like this.  Your Mac is like a convertible.  It’s sleek, it’s powerful, it’s fast.  However, when you get a Mac out-of-the-box, it’s like being stuck in first gear.  The raw power is there, but there’s no way to harness it.  Sure, it might be nice to take a leisurely drive in first gear in a real convertible, but it’s quite another story when the only scenery to be appreciated consists of icons and cascading menus. 

This is where Quicksilver comes into play.  Quicksilver is a free program (Mac only) that lets you unlock your Mac’s potential, to bring it into fifth gear, thanks to keyboard commands.  The basis of Quicksilver is quite simple; the less you have to take your hands off the keyboard, the faster and more productive you will be.  Quicksilver has access to virtually every corner of your Mac, allowing you to do things that normally would take several clicks with a mouse.  Quicksilver has two main interface options, Primer and Bezel (I personally prefer Bezel).  Whether you’re using Primer or Bezel, Quicksilver behaves the same way.  When you open up the Quicksilver command window, you are presented with two panels.  The one on the left is what you’re searching for and the one on the right is what you want to do with that item.  Want to open up Firefox?  No problem, just hold CTRL + SPACE (or whatever shortcut you assign to open Quicksilver) and type “Firefox” into the left panel.  After maybe two or three letters, Firefox will pop up and the right panel will automatically change to “Open”, then all you have to do is hit enter.  Here’s another example.  Perhaps you want to open Airport Utility.  Normally you would have to click the “Go” menu, select “Applications”, scroll down and double-click on “Utilities”, then double-click on “Airport Utility”.  With Quicksilver, all you have to do is hold CTRL + SPACE, type “Airport Utility”, and then hit enter.  As you can see, Quicksilver can drastically improve your workflow.

However, the beauty of Quicksilver lies with its versatility.  Quicksilver isn’t just an application launcher, it isn’t just a search utility, Quicksilver is, essentially, whatever you want to make of it.  For example, let’s say you want to send an email to your friend Jeff.  Normally, you would launch your mail program, select “Compose New Message”, and type in Jeff’s name in the “To” field.  With Quicksilver, all you have to do is hold CTRL + SPACE, type Jeff’s name, hit tab, then arrow down to “Compose Email”.  Now, you might be saying, “Wait a minute, sending an email the normal way only takes three steps, but using Quicksilver takes four, how can that be more efficient?” and you are right, Quicksilver does have one more step, however, the process is much more streamlined.  First of all, everything you’re doing is centralized in Quicksilver’s command interface.  You don’t have to go down to the dock (or your Applications folder), then go up to the top of the screen to hit “Compose New Message”, then type out the recipients name.  Furthermore, with Quicksilver, your hands never need to leave the keyboard.

One of the reasons Quicksilver is so versatile is its plug-in system.  You can install a variety of plug-ins that let you access everything from your Firefox bookmarks, to Mac OS X’s Dictionary.  Another neat feature is Triggers.  With Triggers, you can program Quicksilver to perform a certain action based on a given keyboard shortcut (or mouse gesture).  For instance, I can hold CTRL + G to search Google.  If Firefox (my default browser) isn’t open, Quicksilver will open it and display the results page in a new tab.

It’s thanks to features like these that Quicksilver is so powerful.  Want to add a new event to iCal?  You can do it right from Quicksilver.  Want to look something up in the Dictionary?  No need to launch the application, just type the word into Quicksilver (you press “.” to create a text field in Quicksilver’s command interface) then hit tab and type “Look Up in Dictionary”.  I’ve only been using Quicksilver for about a week and I’ve barely even scratched the surface.  There are just so many features and uses for Quicksilver that it’s impossible to delve into them all.  Nevertheless, if you are a Mac user, you owe it to yourself to try out this program.  From its sleek, intuitive interface, to its powerful, customizable core, Quicksilver can transform your computing experience and help you take your Mac out of first gear and into fifth.  With Quicksilver, you can take control of your Mac.

What the “Mojave Experiment” teaches us

Recently, Microsoft has rolled out a new advertising campaign for its Windows Vista operating system, dubbed the Mojave Experiment.  The idea behind the campaign was to see whether regular, everyday users who stated their extreme dislike of Vista, but who never actually used Vista themselves, would, in fact, find Vista appealing once they got their hands on it.  To do this, Microsoft sat down a number of people and showed them its latest operating system, “Mojave”.  In the videos, the people rave about the new OS and how simple and elegant it is.  Afterward, Microsoft reveals that they were actually using Vista and many of the people act amazed and go on to say they’ll be purchasing Vista right away.  If you actually go to the Mojave Experiment website and watch some of the videos, you will discover that the way Microsoft approached this campaign certainly leaves some things to be desired (discussed in the latest episode of TWiT, episode 154), however, the campaign in and of itself raises some important issues and can teach us a valuable lesson.

Now, I myself own Windows Vista Ultimate and, personally, have had no problems with it.  I respect those who, for whatever reason, feel Windows Vista is not right for them.  However, what I find disconcerting is how prevalent the negative feelings towards Vista have become.  I teach computer classes to senior citizens, covering everything from email, to Microsoft Word, to Google.  Recently, I was consulting a woman about what type of computer she should purchase.  The first thing she asked me was, “Should I be worried about Vista?”  Now, this is not someone who is a heavy computer user.  This is just your “average”, everyday person who likes to email family and friends, go on the Internet and type letters on her computer.

What I have seen time and time again is that people are confused about Vista, even though they have never even touched the OS themselves.  They talk about how horrible Vista is, about how many problems it has, but they have never actually used it.  Ironically, the woman in my class went ahead and purchased a computer with Vista and later told me that she actually likes it.

I’m not suggesting Vista is perfect.  I’m not suggesting Vista is right for everyone.  However, what is saddening is that consumers are forming such negative opinions about a product  without actually seeing the product for themselves.  Furthermore, if you look at the reviews for Vista, they’re not that bad.  In fact, many reviewers, such as CNET, say for users who are looking to buy a new computer, Vista is just fine.  So why is their such intense animosity towards Vista if the reviews are generally favorable, and many of the driver and software compatibility issues have been addressed?  Unfortunately, this hints at a much larger, indeed, societal problem.  Word of mouth can be more powerful than even the most expensive, well-organized advertising campaign, and it certainly hasn’t helped that Microsoft has kept mum about the negative Vista press for this long.  A good example of this word of mouth phenomenon is the movie industry.  It is not uncommon for movies that receive very negative reviews to do extremely well and vice versa.  The same has gone for Vista.  Although it is a solid operating system, albeit with some problems, but nevertheless an OS that should satisfy the needs of most average users, it has been struck with negative publicity and word of mouth.  While many people haven’t tried Vista for themselves, they may have heard from a friend of a friend that Vista has problems, and therefore, have tried to avoid it.

Another woman in one of my classes has Vista, as well as Microsoft Office 2007.  Since Office 2007 is so radically different from previous versions, she has had trouble figuring out how to do specific tasks.  She also thinks that the problem is Vista, even though it there really isn’t a problem, it’s just that Office 2007 takes some getting used to.

It all comes back to misconceptions.  We need to learn not to judge a book by its cover, or in this case, an operating system by its name.  Sure, for some people, Vista has proven to be problematic.  There are certainly people who have valid qualms with Microsoft’s most recent OS.  However, for a large majority of users, for those who want to be able to email grandchildren, to look at digital photos, to browse the Internet, Vista is not only a satisfactory OS, it is actually much better than XP, especially when it comes to managing digital photos.

Ultimately, the blame comes back to Microsoft.  It had all the time in the world to reverse the public opinion of Vista and it was its decision to wait until now.  Nevertheless, it’s important that we be informed consumers and don’t take everything at face value.  Read reviews, go to the store and try it out for yourself.  While Vista (or any other piece of software or technology) may not be right for you, you won’t know until you experience it for yourself.

Growing up – the video game industry’s move towards mass appeal

With E3 now over, it’s customary for people to declare one company a “winner” of the show.  However, this year, the winner isn’t Microsoft, Nintendo or Sony, the winner, or winners, are consumers, specifically, “casual” gamers.  If one thing was apparent during this year’s E3, it was that casual games have become big business in the video game industry.  Every major company courted casual gamers, whether it was Microsoft with titles like Lips and Scene It!, Nintendo with Wii Sports Resort and Wii Music, or Sony with LittleBigPlanet.  The common thread that ties all these titles together is that they have mass appeal.

As the Wii and DS have so effectively shown, games don’t have to be limited to an 18-34 male demographic, but rather, can be enjoyed by everyone.  The swiftness with which this shift in focus to courting casual gamers has occurred is startling.  In less than two years, the video game industry has been reborn, emerging as an industry that is more mature and is broader than ever before.  In addition to games, Microsoft also latched onto Nintendo’s idea of Miis, creating their “avatar” system for the Xbox 360, something which undoubtedly will help Microsoft redefine its console as one not just for hardcore players, but for the entire family.  While introducing more casual games and concepts to their systems will undoubtedly bring the Big Three more profits (after all, with a larger market comes more paying customers), the shift to a more holistic market  hints at something larger.

The gaming industry is still in its infancy when compared to other media, having been around for only a few decades.  As with any medium, video games have continued to evolve.  However, although the market for video games has continued to grow in terms of numbers, it hasn’t been expanding in terms of demographics until just recently.  The expansion in gaming demographics signifies a natural progression of the medium and shows that video games are coming to be accepted  as a legitimate medium.  Video games are no longer being viewed as just a form of entertainment, but rather, are coming to represent a new form of art.

Looking back on previous media, in virtually every case, any given medium was restricted to a small group of people early on.  Books were almost exclusively reserved for the rich and well-educated until the arrival of the Gutenberg press, televisions did not see widespread diversification until the advent of cable and satellite, when consumers had hundreds of channels to choose from instead of just the three major broadcasting networks and the list just goes on and on.

A medium cannot survive catering to just one group of people.  Diversification is a necessary step that any medium must take if it hopes to achieve widespread appeal.  While some gamers may feel defensive, or uncomfortable about having so many “casual” and “nongames” enter the market, this development should not be viewed as something negative, but rather, should be embraced.  The credibility of video games has soared in recent years, thanks to the efforts of companies branching out to new people.  There will always be a place for “hardcore” games, it’s just that now more people will be able to experience the excitement and fun that so many of us have been experiencing for years.

The video game industry is growing up.  More people are experiencing video games than ever before.  The wealth of innovative software continues to grow at a rapid pace.  While we still have a long way to go, we are finally entering an era where video “games” are viewed as more than just pure entertainment.  Video games can tell stories, they can get you into shape, they can help you train your mind, they can let you express your creativity, they can help you to grow as a person, they can help you connect with and learn from other people, and of course, they can also help you have fun.  If this doesn’t sound like a legitimate medium  that can stand with the likes of film, music and literature, than I don’t know what is.

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